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Here's a compilation of clues culled from the author's blog. Point Zero Games blog ---- Our kitchen table wasn’t quite big enough to cope with some of the puzzles. By

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Old 10-27-2009
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Here's a compilation of clues culled from the author's blog.
Point Zero Games blog

----
Quote:
Our kitchen table wasn’t quite big enough to cope with some of the puzzles.


By my method of counting there are ten puzzles, or eleven if you count figuring out what the overall objective is (but don’t put too much store by this, because some of the puzzles are related and you might reckon it differently), and the computer checks all but two.
The computer checks can be gone through in about 15 minutes, but doing it all physically takes longer - maybe an hour and a half

The number of puzzles in Army Of Zero depends on how you count them: they intersect a bit, you see. If pushed, I normally tell people that there are 12 or 13?


you don’t need any special equipment to decode the messages, nothing like colour filters or anything like that. All the information is in plain sight, but you might need to refer to books or the internet to make sense of what you find.

Every feature on the 84 character cards has a part to play. The shield and sword cards aren't part of the puzzles, and the backs of the cards aren't important either. Everything else is.

Don't panic, it's OK. Try thinking about ways in which you could arrange the 84 character cards. That's as much as we're going to say - at the moment, anyway.

There used to be a puzzle based on the hand image that you can see in the bottom right of the portrait, but that got - well, moved into something else.

The original characters’ names mostly got changed too. Jonas got replaced by someone else. Can’t say much more about that, unfortunately


For Army Of Zero, we opted for 237? as the three digits. As chance would have it, the check digit works out as Zero, which as you know is our lucky number. But it’s cuter than that, because the last four digits of the barcode are 2370?, which - if you squint - also reads ZErO.

We’re looking for a single answer. The answer is more than one word, but not enough to fill a postcard.


Maybe you’re wondering why I’m bringing up the subject of acrostics at all. Are they relevant to solving Army Of Zero’s puzzles in some way? Kind of. Evasive answer, I know, I’m sorry.

Some of the puzzles are word puzzles, and for those puzzles, as you might expect, using particular letters (or groups of letters) from the game cards is the way to go. Obviously, a significant part of the trick is to uncover what and where - those particular letters are. Rearranging the cards in an appropriate order should then be possible. (The number of ways in which you reorder the cards might surprise you!)

In particular, the notches got sussed out by a few people, and one chap figured out the shield with the array of orange and blue dots. Another visitor picked up on the clue on the poster.
----

I can associate most of these with parts of the puzzle so far solved. the odd ones to me are:

Quote:
1. There was a further hint on the leaflets that we handed out, but probably that won’t make any sense until you’ve figured out part of the puzzle - it’s more like a confirmation that you’re on the right lines.

2. a good map will help you, more times than a one-armed man can count.

3. It’s intricate in that there are elements of the puzzles that drive certain things about the game, which I’m not going to go into because I don’t want to give too much away about the puzzles. But there’s a requirement that the game plays well and there’s a requirement that the puzzles work, and during the design it sometimes worked out that one got in the way of the other. But on the other hand, there were other occasions when we made a change that not only made the gameplay better but also improved the puzzle in some way - maybe it made it more elegant, or, for the want of a better word, plainer.
----

1. refers to two cards which are twins (does this connect to Triplets somehow?)

2. we've only used the map (google earth) 5 times so far

3. does this relate to the way the stats puzzle works? he mentions occasions in the plural - what else in the puzzle was made better/plainer?

----

I may have missed other blog clues.
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Old 10-27-2009
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I agree with everything you've posted, for the most part. The bit from the FAQ about every feature on the cards having a part to play puts the portraits into the mix, too.

Regarding (1.), twins could be the clue, or it possibly refers to mirroring or reflection.

As for (3.), the only way that the cards affect gameplay is through the attributes. I think that during playtesting they not only changed the number of cards, but also the number of attributes (and who knows what the original range of the attributes was?), and the fact that they summed to zero. In this case plural would be appropriate, and the current state is more elegant than the original one (unless you want a much larger deck).
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Old 10-28-2009
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...if some of the colour shields were *reflected* then the order could be different - the ones with diagonal slashes. perhaps then the morse split would be better. i'll have a look at this when i get the chance.
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Old 10-28-2009
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Some additional info and possible clues from Point Zero's Twitter to add to the overall list .....
  • See if you can work out the Army Of Zero's strict chain of command. Do so & you might solve the puzzle & win the prize!
  • If you want to see the Army Of Zero flyer we've been giving out, it's on the blog. There's a little clue in there!
  • A few people unraveled some Army Of Zero prize puzzles, but we don't know if anyone knows what they're working toward.
  • Cryptonomicon is highly recommended to anyone interested in codes, ciphers and related topics - like Army Of Zero contestants.
  • Army Of Zero character names are important to the puzzles, but they have no inherent MEANING, if you take my, um, meaning.
  • The colours of shields on AOZ character cards are actual heraldic colours. Not useful for puzzle-solving, but interesting!
Writerian
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