+ Reply to Thread
Page 1 of 2 1 2 LastLast
Results 1 to 10 of 11

Thread: Tweleve Puzzle Hunt?

  1. #1
    andersonwang's Avatar
    andersonwang is offline Good Twelever TwelevePlus
    Platinum
    andersonwang will become famous soon enough
    Join Date
    Jul 2006
    Location
    Philadelphia area
    Posts
    711

    Default Tweleve Puzzle Hunt?

    During the CISRA competition, pianoman suggested that twelevers could make a puzzle hunt in the style of Melbourne's or CISRA's and run it over the summer, when no major puzzling events are going on. I personally think this is a cool idea, and considering that summer is coming soon, I'd like to hear some input from other twelevers.

    Some questions:
    Are we going to do this?

    If the answer is yes, then:
    How long should it last/how many puzzles should it be?
    How will the puzzle-making be coordinated?
    How will the website work (and who will make it), if there is going to be one?
    How will we spread the word?
    Will we give out prizes? (I don't think this is a major issue, as corgi said, "I tend to think most puzzlers would do it just for the sake of solving puzzles and having fun")

    Most of these were questions asked in the CISRA thread, so I'm posting them here where everyone can see (also, sorry if I'm asking this too soon after the CISRA hunt ended, want to see if it could be done and have more time if it's going to happen).

    There was a tweleve puzzle hunt a few years ago, the forum for that is still here: Tweleve Puzzle Hunt! - Tweleve.org although the website for it is down now.
    Anderson

  2. #2
    j15bell's Avatar
    j15bell is offline Keyboard Proficient TwelevePlus
    Benitoite
    j15bell will become famous soon enough
    Join Date
    Sep 2006
    Location
    Shenango Valley PA
    Posts
    4,698

    Default

    Here are a few suggestions to throw out there.

    ~A hunt or a trail?
    ~Any icons for winners? Bragging rights seems to be prize enough for true puzzlers.
    ~"Word of post" should be enough in any and all forums we all may belong to.
    ~Making the puzzles not too hard but hard enough should draw puzzlers in.
    ~Possibly start with easier puzzles and make them harder as time goes on.
    ~Connect their theme in some way instead of just random puzzles. (This being suggested from one who knows nothing about puzzle making.)
    ~Or theme a type of puzzle to a day of the week.

    That's all that comes off the top of my pea brain for now.
    ***********************
    We must be willing to get rid of the life we’ve planned, so as to have the life that is waiting for us.
    ~Joseph Campbell

    There are three kinds of people : Those who can count and those that can't.




  3. #3
    pianoman's Avatar
    pianoman is offline Expert Twelever TwelevePlus
    Peridot
    pianoman will become famous soon enough
    Join Date
    Apr 2007
    Posts
    1,382

    Default

    Anderson, I've been thinking a lot about this lately. I have two puzzle ideas in my head at the moment, although they seem pretty simple. I am trying to figure a way to make it more complex.

    If I were to create puzzles for this, I would need a 'playtester' of sorts.
    I like the idea of the last Tweleve Puzzle Hunt, that there were 2 or 3 behind the scenes makers, and they opened it up to the Tweleve community as well.

    Or we can create puzzles as a group and release them to the public. Whichever.

    I still like the idea of a weekend hunt, as this week long thing has proven exhausting for me. (although I enjoyed every minute of it.) So I was thinking Friday, Sat, Sun with hints dispersed over the next few days. Four to Five puzzles a day seems the limit, depending on difficulty. And a Meta should be included, which complicates the puzzle creating if there are multiple authors.

  4. #4
    andersonwang's Avatar
    andersonwang is offline Good Twelever TwelevePlus
    Platinum
    andersonwang will become famous soon enough
    Join Date
    Jul 2006
    Location
    Philadelphia area
    Posts
    711

    Default

    If we are going to have a meta, then we should probably make the meta first and create the puzzles based on the answers. Or the meta could have nothing to do with the puzzle answers, as in the CISRA hunt. Or there could just be no meta, although that's not as fun.

    Quote Originally Posted by pianoman
    I like the idea of the last Tweleve Puzzle Hunt, that there were 2 or 3 behind the scenes makers, and they opened it up to the Tweleve community as well.

    Or we can create puzzles as a group and release them to the public. Whichever.
    I don't really mind which way this goes. And having us (or finding some other people) to play-test each other's puzzles is definitely a good idea.

    I liked the puzzle release system of the previous tweleve hunt: having 1 puzzle released a day for two weeks (I think that's how it worked), since it could make it easier on people who are working alone and make it less mentally taxing.

    Also, I have no idea how to implement an answer-checking system (doing it through a non-automatic route doesn't seem like a good idea, because it could take a while for a response). IMHO, a hunt is better than a trail, since it rewards people who solve puzzles earlier, and if you can't solve one, you can still try solving other ones.
    Anderson

  5. #5
    pianoman's Avatar
    pianoman is offline Expert Twelever TwelevePlus
    Peridot
    pianoman will become famous soon enough
    Join Date
    Apr 2007
    Posts
    1,382

    Default

    Well, the CISRA meta was a sort of...huh?

    Definitely no use of answers there...

  6. #6
    andersonwang's Avatar
    andersonwang is offline Good Twelever TwelevePlus
    Platinum
    andersonwang will become famous soon enough
    Join Date
    Jul 2006
    Location
    Philadelphia area
    Posts
    711

    Default

    Well, that didn't get much of a response.

    School is finally over for me, so now I have quite a lot of time to make a few puzzles. Maybe we should just do something like the format of the previous tweleve puzzle hunt, since if it's going to be run during the summer, there isn't much time now.
    Anderson

  7. #7
    pianoman's Avatar
    pianoman is offline Expert Twelever TwelevePlus
    Peridot
    pianoman will become famous soon enough
    Join Date
    Apr 2007
    Posts
    1,382

    Default

    Summer teaching came at me full force, so I've had little time to blink.

    I should have more time in mid July, and had about four puzzle ideas swirling about.

    It still sounds like fun, though!

  8. #8
    F14Rainman's Avatar
    F14Rainman is offline Good Twelever Platinum F14Rainman is an unknown quantity at this point
    Join Date
    Jun 2006
    Location
    Southern California
    Posts
    651

    Default

    I have an idea for a puzzle I could contribute.

  9. #9
    ace999 is offline Twelever Gold ace999 is on a distinguished road
    Join Date
    Nov 2006
    Location
    Ontario, Canada
    Posts
    442

    Default

    I'm currently in the beginnings of a creating a self published hunt, but I would certainly be willing to take a time out to formulate some puzzles for this as well. Let me know what the word is.

    Ace999

  10. #10
    andersonwang's Avatar
    andersonwang is offline Good Twelever TwelevePlus
    Platinum
    andersonwang will become famous soon enough
    Join Date
    Jul 2006
    Location
    Philadelphia area
    Posts
    711

    Default

    Alright, I've thought of a few meta-puzzle ideas, but none of them are that great.

    If we have one person (not me, of course) doing the coordination, then it would be a lot easier to communicate puzzle and meta-puzzle ideas by PM. And once the meta-puzzle is made, a list of answers could be sent around and people could construct puzzles based on the answers.

    Also, how many puzzles are we aiming for? I'm thinking maybe around 10-15ish.
    Anderson

+ Reply to Thread
Page 1 of 2 1 2 LastLast

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts