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Thread: Reverse Engineering the Solution

  1. #41
    gizmo2337 is offline Good Twelever Gold gizmo2337 is an unknown quantity at this point
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    03-08-01-20-02-12-05-19-13-09
    14-10-04-06-07-15-11-17-18-16
    CHATBLESMI
    NJDFGOKQRP
    How about this one. Q16 (alexander the great - 22) and Q9 (daylight savings - navajo nation). Also contains the Q4-Q6 of fermentation.
    According to the Arizona State Library, Archives and Public Records, DST in Arizona took place during World War I. On March 31, 1918, daylight saving time, which was also known as War Time
    1846: Bear Springs Treaty[edit]
    Following an invitation from a small party of American soldiers under the command of Captain John Reid who journeyed deep into Navajo country and contacted him, Narbona and other Navajo negotiated a treaty of peace with Colonel ALEXANDER Doniphan on November 21, 1846 at Bear Springs, Ojo del Oso (later the site of Fort Wingate). The treaty was not honored by young Navajo raiders who continued to steal stock from New Mexican villages and herders.
    I can't quite figure out the Q18 link. It may just be the first part of the answer PIR

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    gizmo2337 is offline Good Twelever Gold gizmo2337 is an unknown quantity at this point
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    Quote Originally Posted by Doc View Post
    Did you receive an email that stated new clues would be released on Wednesdays now?
    It says Wednesday in the latest Video post as well. I did not get an E-mail though? I haven't seen any rejections in quite some time.

  3. #43
    Doc
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    I realized this morning I made a fundamental error four years ago I wanted to correct.

    There's a single solution, and it's based on three keys, but I missed a teeny-tiny, itsy-bitsy part. (Understatement. )

    Twenty questions lead to twenty answer keys which then lead to unlocking a map in which our twenty answers are now twenty numbers.

    We have the concept of the three keys of chapter 9 which is what I fixated upon.

    I didn't realize the two concepts were meant to be combined.

    The solution to this game is based upon THREE NUMBER KEYS.

    Three 3 x 3 grids.

    These grids are a Sudoku variant that are filled with words and letters rather than numbers. When solved correctly, each row and each column will yield an answer for a total of 18 answers. The final two answers are the things that connect the grids together for a total of 20 answers.

    These answers are the instructions for solving the puzzle. The answers tell the player what clues to collect from each chapter, the starting places, how to know if you've won, etc.

    We've been trying to solve the map when we should have been trying to solve the directions.

  4. #44
    gizmo2337 is offline Good Twelever Gold gizmo2337 is an unknown quantity at this point
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    Doc,
    Sounds a little far fetched, but if you use an example from C1-C4 that works, I could perhaps entertain it.

  5. #45
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    Quote Originally Posted by Doc View Post
    I realized this morning I made a fundamental error four years ago I wanted to correct.

    There's a single solution, and it's based on three keys, but I missed a teeny-tiny, itsy-bitsy part. (Understatement. )

    Twenty questions lead to twenty answer keys which then lead to unlocking a map in which our twenty answers are now twenty numbers.

    We have the concept of the three keys of chapter 9 which is what I fixated upon.

    I didn't realize the two concepts were meant to be combined.

    The solution to this game is based upon THREE NUMBER KEYS.

    Three 3 x 3 grids.

    These grids are a Sudoku variant that are filled with words and letters rather than numbers. When solved correctly, each row and each column will yield an answer for a total of 18 answers. The final two answers are the things that connect the grids together for a total of 20 answers.

    These answers are the instructions for solving the puzzle. The answers tell the player what clues to collect from each chapter, the starting places, how to know if you've won, etc.

    We've been trying to solve the map when we should have been trying to solve the directions.
    Nope.

  6. #46
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    For example, Doc. Perhaps C1 started where it did because it says BEGINNING where it begins. And because there was a jeep there. And for other reasons.

    Little clues. Taken together.... form complete solutions.

    No need for random out-of-the-air grids.

  7. #47
    Doc
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    Lobster, it's not random.

    I'm in complete agreement with your idea that connections have to be made--making those connections is pretty much the entirety of the solution--but choosing random elements to find a connection will result in gibberish.

    We need a set of directions that will instruct us what to extract from each chapter and instructions on what you're to look for.

    There's no way we could randomly solve the puzzle without these instructions.

    I'll try to give an example with the first key of chapter 5.

    The solution is based on the concept of 3 x 3 grids. Chapters 1, 2, and 3 are related. You should already have picked up on that from Revelations 22:13. Likewise, Chapters 4, 5, and 6 are related, etc.

    Lines of 3 are interrelated. This implies Chapters 1, 5, and 9 will be related. Chapters 2, 5, and 8 will be related. Finally, Chapters 3, 5, and 7 will have a relationship.

    Chapter 5 Question 12 is the first step of the chapter 5 solution. It's the 'X' key for the chapter. There are MULTIPLE rules this answer has to follow in order for it to be correct.

    1. It has to be an 'X' key. Q12 = 6. X IS SIX. See the forwards/backwards thing happening there?
    2. It has to be related to chapter 3: Q 12 is ALL CAPITAL LETTERS, just as the chapter 3 solution was.
    3. It has to be related to chapter 2: The chapter 2 solution was based on east = west. Q 12 = 6 is NORTH = SOUTH.
    4. It has to lead to an alphabet key: 12 = 6. Recognize that '=' is a Roman numeral II on its side. 1 = 26.

    There's no way to pick up on that unless you know the directions.

    It's not random. We have to figure out the directions.

  8. #48
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    Doc, please keep a mind open enough to consider the possibility that there are hundreds of directions in the book, but that they are so obscured and so coated with misdirection as to be nearly indistinguishable from noise. This hunt is far more difficult than the designers intended.

  9. #49
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    Here's a C3 clue in C5:

    'I need rum. I NEED MORE RUM!!! I told dat Henri Nunez
    to load up de Concord with de canteens. He was too [our] busy with
    de redhead girl at dat Saloon. Dey all wanted dat redhead. But, now
    he will pay. He will go overboard. Captain James Campbell wanted
    him to walk a plank. Har! Walk a plank. I don't have time for dat nonsense. Throw him overboard and [age] let him swim with de sharks! Har, har, har!!!'


    Here's a C12 clue in C5:

    "No, Champ. Thanks." Jonathan said, relieved to be allowed time
    to sort through his new discoveries alone. Guilt made him say, "Come
    give me a hug before you go!" [ Cant tell whether this is a herring or not. Are all acts of relief trash? Or not? And do herrings within sentences apply to the entire sentence, just the immediately following noun, or entire paragraph? Impossible to tell... ]

  10. #50
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    Another clue for a later chapter:

    [In C11] "As I approach my childhood home, I feel sensations I do not often meet, sea-dog
    that I am: anxiety, and even excitement. " [ That it can follow the flight of song? ]

    But what are we to make of this? There is a herring reference in this sentence, I'm fairly sure. So does that mean that the entire sentence and all of its elements are negated? Is "approaching my childhood home" negated? Is "anxiety, and even excitement" negated? Is "that it can follow the flight of song" negated? Or are some parts true and some parts false, and if so, which ones are true and which are false? And besides, what location is being referred to here? The "approach to the home" or the [still] "home" itself?

    *pulls more hair out*

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